The next game after the first-person looter shooter RPG title Borderlands 3 is not called Borderlands 4, but Tiny Tina's Wonderlands. Taking place after Borderlands 2, the game pits dungeon master Tiny Tina as she whisks her players -called Fatemakers- to a fantasy world of her making, where you go adventuring in first-person and kill monsters and fantasy beasts with guns, swords, and spells.
Just like with past Borderlands titles, there will be a multitude of classes and skill trees to spec your characters to the best of their abilities. Here are the ones that are out for the public right now thanks to recent previews surfacing online.
Note: Button prompts and inputs are using Xbox and PlayStation controllers.
Stabbomancer
Class Feat: Dirty Fighting
The Fatemaker's Critical Hit Chance is increased. Initial stat: 30%.
Action Skill #1: Ghost Blade
Fatemaker throws out a Ghost Blade which spins in place, dealing Melee damage periodically to nearby enemies based on the Fatemaker's equipped Melee Weapon. Pressing RB/R1
Base reposition penalty: -5% of Max Duration
Melee Damage: 75% of Melee Weapon
Melee Damage Frequency: same as Melee Weapon
Duration: 16 secs
Cooldown: 37 secs
Action Skill #2: From The Shadows
The Fatemaker enters Stealth, turning Invisible. While in Stealth, all damage dealt is automatically a Critical Hit, but these Criticals deal reduced damage.
Critical Hit Damage: -25%
Duration: 8 secs
Cooldown: 36 secs
Skill Tree Tier 1
Arsenal (5 points max) - Melee Damage, Spell Damage, and Gun Damage are increased. Base buff: +3%.
Haste (3) - Melee Attack Speed is increased. Movement Speed is increased. When a Fatemaker casts a Spell, this bonus is doubled for a duration.
Movement speed: +4%
Melee Attack Speed: +4%
Duration: 12 secs
Potent Poisons (5): Status Effect Damage and Status Effect Duration are increased.
Status Effect Damage: +4%
Status Effect Duration: +8%
Skill Tree Tier 2
Follow Up(3): Whenever the Fatemaker deals Gun Damage to an enemy, the Fatemaker's next Melee Attack deals increased damage. This effect can stack. Melee Attacks consumes all stacks.
Base Melee Attack Damage: +2%
Max Stacks: 10
Swift Death(5): While moving, the Fatemaker gains increased Damage Dealt. The faster they move, the greater these bonuses.
Base Damage Dealt: +4% at default walk speed
Exploit their Weakness(3): Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased Damage from all sources for its duration. This effect can stack per unique Status Effect.
Damage increase: +2%
Skill Tree Tier 3
Nimble Fingers: Whenever the Fatemaker deals Melee Damage, their Fire Rate and Spell Damage are increased for a duration.
Fire Rate: +6%
Spell Damage: +8%
Duration: 8 secs
Shadow Step: Kill Skill. The Fatemaker's next Melee Attack is a guaranteed Critical Hit for a short duration. Duration: 6 secs.
Skill Tree Tier 4
Sneak Attack: Critical Hit Damage is increased. Critical Hit Damage: +3%
Elusive: The Fatemaker can now shoot and Sprint at the same time. Also gains a chance to Evade incoming damage while moving. The faster they move, the greater the bonus.
Evasion: +10% at default walk speed.
Contagion: Whenever the Fatemaker applies a Status Effect, there is a chance it spreads to nearby enemies. If no enemies are nearby, apply a different random Status Effect to the initial enemy instead.
Spread Chance: +8%
New Status Effect Damage: 50% of applied Status Effect Damage.
Skill Tree Tier 5
A Thousand Cuts: Critical Hits grant increased Damage Dealt for a duration. This effect stacks. Melee Critical Hits grant additional stacks.
Damage Dealt: +0.2% per stack
Duration: 12 secs
Max Stacks: 25
Alchemical Agent: Melee Critical Hits apply a random Status Effect.
Status Effect Damage: 10% of Melee Damage dealt
Skill Tree Tier 6
Executioner's Blade: Gun and Spell Ciritcal Hits have a chance to create an Ethereal Blade above the target that will impale them after a short delay. Ethereal Blades deal Melee Damage based on the Fatemaker's equipped Melee Weapon.
Base Chance: 20%
Damage: 100% of Melee Weapon
Graveborn
Class Feat: Demi-Lich Companion
The Fatemaker is accompanied by a floating Demi-Lich Companion that targets enemies at range and deals Dark Magic damage. Whenever the Fatemaker casts a Spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the Spell's elemental type, dealing damage to nearby enemies on impact. Any increases to the Fatemaker's Damage also apply to their Companions.
Action Skills #1: Dire Sacrifice
The Fatemaker sacrifices some of their Current Health to deal Dark Magic Damage and apply Dark Magic Status Effects to all enemies nearby. Dire Sacrifice deals bonus damage proportional to the sacrificed amount of Health.
Dark Magic Ability Damage: 76
Health Sacrifice: 40% of Current Health
Bonus Damage: 150% of Sacrificed Health
Cooldown: 25 secs
Action Skills #2: Reaper of Bones
The Fatemaker is fully Healed, gains Leech Efficiency, and deals Bonus Dark Magic Damage for a duration, but loses an ever-increasing amount of Health per second.
When the Fatemaker would die, they become Invulnerable for a duration, restore some of their Health, and Reaper of Bones ends.
Action Skill Duration is based on the current Health percentage and cannot be modified by other sources.
Bonus Dark Magic Damage: 20%
Leech Efficiency: 25%
Invulnerability: 3 secs
Health Restoration: 20% of Max Health
Cooldown: 50 secs
Skill Tree Tier 1
Mortal Vessel (5): Max Health is increased. Dark Magic Efficiency is increased.
Max Health: +12%
Dark Magic Efficiency: +12%
Essence Drain (5): Kill Skill. Spell Cooldown Rate is increased for a duration.
Spell Cooldown Rate: +5%
Duration: 12 secs
Faithful Thralls (3): The Fatemaker deals increased Damage Dealt for every Companion she/he has. Companion respawn rate is increased
Damage Dealt: +9% per companion
Companion Respawn Rate: +45%
Skill Tree Tier 2
Sanguine Sacrament (3): Whenever the Fatemaker casts a Spell, he/she regenerates Health over a brief duration.
Health Regen: +5% per second
Duration: 2 secs
Dark Pact (5): Dark Magic Damage is increased
Dark Magic Damage: +4%
Harvest (3): Kill Skill. Companions deal Bonus Dark Magic Damage for a duration. This effect stacks.
Bonus Dark Magic Damage: +3% per stack
Duration: 12 secs
Max Stacks: 2
Skill Tree Tier 3
Dread Covenant (1): A portion of the damage taken by the Fatemaker is redirected to the Demi-Lich. When the Fatemaker reaches 1 Health, they immediately restore Health, sacrificing the Demi-Lich. This skill has a long cooldown.
Damage Redirected: 35%
Max Health Restored: 75%
Cooldown: 120 secs
Stain of the Soul(5): The Fatemaker's Spells deal Bonus Dark Magic Damage.
Bonus Dark Magic Damage: +4%
Dark Hydra (3): Kill Skill. Chance to summon a Dark Hydra Companion, dealing Dark Magic Ability Damage to nearby enemies for a duration.
Chance: 6-%
Dark Magic Ability Damage: 15
Max Dark Hydras: 1
Duration: 10 secs
Skill Tree Tier 4
Ascension(3): Kill Skill: Maximum Health and Spell Damage are increased for a long duration. This effect can stack.
Max Health: +2% per stack
Spell Damge: +2% per stack
Duration: 30 secs
Max Stacks: 10
Punishment (1): When the Demi-Lich casts Hellish Blast, there is a chance it will be cast again after a brief delay.
Chance: 20%
Skill Tree Tier 5
Lord of Edges (1): The Fatemaker gains increased Damage Dealt and Damage Reduction the lower their Health.
Damage Dealt: +25%
Damage Reduction: +25%
Blast Grasp (5): Whenever the Fatemaker deals Spell Damage, there is a chance to create an explosion, dealing Ability Damage of the Spell's elemental type to nearby enemies. The Elemental Explosion cannot critically hit.
Chance: 20%
Ability Damage: 10% of Spell Damage dealt
Skill Tree Tier 6
Morhaim's Blessing (1): Casting a Spell automatically activates all of the Fatemaker's Kill Skills.
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