Each class in Pathfinder: Wrath of the Righteous has its own unique traits that give them special characteristics. In this guide, we will discuss all the available Traits in Pathfinder: Wrath of the Righteous for each class type.

Pathfinder: Wrath of the Righteous Traits

Keen Senses

  • Type: Racial
  • Effect: +2 racial bonus for Elves, Half-Elves, and gnomes on Perception checks.
  • Race: Kitsune, Oread, Half-Elf, Halfling, Dwarf, Gnome.

Elven Magic

  • Type: Racial
  • Effect: Elves get +2 Racial bonus on caster level checks for spell resistance. +2 Racial bonus for Knowledge skill checks on item property identification.
  • Race: Elf

Elven Immunities

  • Type: Racial
  • Effect: Elves get immunity against sleep magic. +2 racial saving throw bonus against enchantments.
  • Race: Half-Elf, Elf

Elven Weapon Familiarity

  • Type: Racial
  • Effect: Elves are more effective with longbows, longswords, rapiers, short bows, and composite bows.
  • Race: Elf

Skilled

  • Type: Racial
  • Effect: One more skill rank at first level and one skill rank each rank up.
  • Race: Half-Orc, Human

Slow and Steady

  • Type: Racial
  • Effect: 20 feet base speed for Dwarves. Speed isn't modified with armor or encumbrance.
  • Race: Dwarf

Stability

  • Type: Racial
  • Effect: +4 racial bonus for Dwarves' Combat Maneuver Defense when resisting a bull rush or trip attempt when on the ground.
  • Race: Dwarf

Hardy

  • Type: Racial
  • Effect: +2 racial bonus for Dwarves when saving throws against spells, spell-like abilities, and poison.
  • Race: Dwarf

Defensive Training-Giants

  • Type: Racial
  • Effect: +4 dodge bonus for Dwarves to AC giant subtype monsters.
  • Race: Gnome, Dwarf

Hatred-Orcs and Goblinoids

  • Type: Racial
  • Effect: +1 racial bonus for Dwarves on attack rolls when facing humanoids from orc and goblinoid subtypes.
  • Race: Dwarf

Dwarven Weapon Familiarity

  • Type: Racial
  • Effect: Dwarves are more effective when using heavy picks, Warhammers, and battleaxes.
  • Race: Dwarf

Hatred-Reptilian Humanoids

  • Type: Racial
  • Effect: +1 racial bonus for Dwarves when attacking Repltilion and Goblinoid subtypes.
  • Race: Gnome

Illusion Resistance

  • Type: Racial
  • Effect: +2 racial saving throw bonus for Gnomes against illusions.
  • Race:  Gnome

Gnome Magic

  • Type: Racial
  • Effect: +1 to the DC for Gnomes when saving throws against illusions.
  • Race: Gnome

Obsessive

  • Type: Racial
  • Effect: +2 racial bonus for Gnomes on Knowledge checks.
  • Race: Gnome

Slow Movement

  • Type: Racial
  • Effect: +20 feet base speed for Gnomes.
  • Race: Gnome, Halfling

Fearless

  • Type: Racial
  • Effect: +2 racial bonus for Halflings when saving throws against fear. Bonus stacks with Halfling luck.
  • Race: Halfling

Sure-Footed

  • Type: Racial
  • Effect: +2 racial bonus for Halflings on Athletics and Mobility checks.
  • Race: Halfling

Halfling-Luck

  • Type: Racial
  • Effect: +1 racial bonus for Halflings on all saving throws.
  • Race: Halfling

Adaptability

  • Type: Racial
  • Effect: Half-elf gets Skill Focus bonus feat at level 1.
  • Race: Half-Elf

Intimidating

  • Type: Racial
  • Effect: Half-orcs get a +2 racial bonus on intimidation checks.
  • Race: Half-orcs

Orc Ferocity

  • Type: Racial
  • Effect: Half-orc can keep on fighting for 1 additional round even after its brought to 0 hit points but not killed. If not brought back above 0 hit points by the end of the next turn, the orc passes out.
  • Race: Half-orcs

Orc Weapon Familiarity

  • Type: Racial
  • Effect: Half-orc is more effective with greataxes and falchions.
  • Race: Half-orcs

Heritage

  • Type: Racial
  • Effect: n/a
  • Race: Aasimar

Light Halo

  • Type: Racial
  • Effect: +2 circumstances bonus on saving throws when blinded or dazzled.
  • Race: Aasimar

Celestial Resistance

  • Type: Racial
  • Effect: Aasimars get resistance against acid (5), cold (5), and electricity (5).
  • Race: Aasimar

Kitsune Heritage

  • Type: Racial
  • Effect: Kitsune race alternative heritage are possibly selected:  Kitsune (+2 Dex, -2 Str, +2 Cha), Keen Kitsune (+2 Dex, +2 Int, -2 Str).
  • Race: Kitsune

Kitsune Magic

  • Type: Racial
  • Effect: +1 to the DC of saving throws against enchantments. 11 or above charisma score get Light spell ability that can be used 2 times a day. The caster level is equal to the Kitsune level.
  • Race: Kitsune

Change Shape

  • Type: Racial
  • Effect: Take human form from the same gender but bite attack can't be used in human form.
  • Race: Kitsune

Dhampir Heritage

  • Type: Racial
  • Effect: Choose an alternative dhampir.
  • Race: Dhampir

Negative Energy Affinity

  • Type: Racial
  • Effect: Negative energy heals.
  • Race: Dhampir

Resist Level Drain

  • Type: Racial
  • Effect: No cost of energy drain effect.
  • Race: Dhampir

Undead Resistance

  • Type: Racial
  • Effect: +2 racial bonus for Dhampir on saving throws against diseases.
  • Race: Dhampir

Oread Heritage

  • Type: Racial
  • Effect: Manifest elemental heritage.
  • Race: Oread

Slow Movement

  • Type: Racial
  • Effect: Base speed is 20 feet but never modified by armor and encumbrance.
  • Race: Oread

Energy Resistance

  • Type: Racial
  • Effect: +5 acid resistance
  • Race: Oread

Acid Affinity

  • Type: Racial
  • Effect: +1 racial bonus to DC for acid spells
  • Race: Oread

And that's the complete list of traits available in Pathfinder: Wrath of the Righteous. Need more help? See romance options, errors and fixes.